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Spend Energy to: when checked, enables MWAP to do jobs for you. You then have two choices, Master jobs one at a time or Perform any combination of jobs.

Master jobs one at a time: If you choose this method, pick any job in the Next job to master: dropdown menu, as long as it is an open job for your level. MWAP will complete that job, then move to the next one on the list. When it masters all jobs in that level, it will start again until all levels are mastered for that tier, then move to the next tier.
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Perform any combination of jobs: If you choose this method, pick any one or multiple jobs available from the list. MWAP will repeat the one job or do the jobs with the highest ROI (XP to energy ratio) first if multiple jobs are selected. The ROI is the number in () after the job name.

Optimize at end level: Checking this box allows MWAP to do some jobs that you may not have selected but will efficiently use as much of your energy as possible before leveling with a final high ROI job.

Master tier: You can leave the default of 'Do not master anything' or pick a job tier for it to master. You don't have to choose the jobs from the list if you pick a tier. In NY and Cuba, MWAP will switch to the next tier after it has mastered one. It will not do so in Moscow or Bangkok because it does not click the boss job at the end. It will just continue to do the best ROI job of the tier after all others are completed.

For both Master one job at a time and Perform any combination of jobs, the following settings are the same.

Enable job bursts: If checked, MWAP will fire off the set number of jobs in rapid succession.

Spend buff packs: if checked will spend the mini pack earned from the MW toolbar (minipack will fire even without toolbar installed as long as the account has activated the toolbar once, minipack will fire regardless of ROI or energy or any other settings) and/or the full pack that is earned every 24 hours.

full packs @__ratio: When enabled with a proper ratio set, the full energy pack will fire when you only have 1 or 2 energy points left. It uses the ratio you provide so as to not waste any of it. If you look on your MW home page when you have an energy pack available, you should see the following information: XP from Energy Pack = X, Projected XP needed = Y.

  • X= (your max energy) * 1.25 * (your energy pack ratio).

  • Y= (XP needed to level) - ((stamina remaining) * (gain rate))
    If X > Y The e-pack WILL NOT FIRE.
    Typically, you set the ratio as follows. If you have MWAP set to repeat a job, use that job's ROI. If it is mastering a tier, use a rough average of that tier's ROI.

  • Note for high energy characters: You may have to set your ratio significantly lower thereby wasting some of your e-pack or else it will never fire. This ratio can be figured out with a little trial and error as long as you have a pack waiting. Just check the info on the home page each time you set and save a ratio. When X < Y, the pack should fire. There are a few variables that cannot be accounted for however, such as 0 energy wheelman bonuses, extra XP mastermind bonuses, job help bonuses, etc, etc...


full packs @__points: This feature allows you to choose whatever trigger point you want. For example, if you enter 34, your pack will fire when you have 34 energy or less available. It is still dependent on the ratio you set, though.

Character type is maniac: check this if that is the type of character you have. This is necessary so MWAP uses the correct timer for amount of energy regeneration.

Send energy packs to my mafia: self explanatory

Mastery items owned: check these if you own them. Helicopter tells MWAP you get a 30 second reduction in energy timer and Golden Throne lets it know that you get two points regenerated instead of one.

Start spending energy when and Reserve sets the size of window that MWAP can spend energy in. You can choose a percent range or points range. It will not spend below the reserve, nor start spending until it reaches that particular number

Don't reserve energy if within reach of next level: If enabled, this will allow MWAP to ignore your reserve and spend that amount of energy if you will be able to level up.

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