MWAP Autostat Tab SetUp
Use this guide to set-up the Autostat Tab in MWAP Mafia Wars Autoplayer. Please note these instructions may be changed at regular intervals to align with the development of MWAP Script.
Learn about Auto-mainframe, Reset Timers, AutoStats and more - everything automated and customised to your own needs.

Let's start with the easy stuff before delving into math and the complicated auto-stat function.
Enable Auto-mainframe: Zynga introduced a new feature called Mainframe Access. Each player was assigned a unique alphanumeric identification code that you could find by clicking a link on the home page.
The number is only displayed once, so you have to write it down. From time to time you are given the opportunity to enter your code to receive a prize; extra energy, stamina, attack points, etc. This function of MWAP, when enabled, allows you to input your code once into the settings and then any time the option becomes available, MWAP will enter your code and claim your prize for you.
Enable Auto-reset Timers: Certain features in MW are timed, like collection of certain properties, building of cars/weapons, etc. MWAP has it's own set of timers to tell it when to do these things. Enabling this feature resets those timers when the page refreshes so it checks more often.
Enable Auto-Daily Checklist: MWAP can complete most of the checklist for you by clicking 'skip' as it rolls through the list. It has trouble processing the energy pack, so will skip that until you do it manually.
Now the auto-stats:
Enable auto-stat, when checked, allows MWAP to allocate your profile points to the skills you choose.
Disable AutoStat when status goals are reached should be self-explanatory.
The 'fallback' checkbox tells MWAP where to distribute points once the status goals are reached. If no goals are set, fallback can be used to put all points to one skill, such as energy. Multiple fallbacks are allowed.
Priority is the order in which points are distributed. Multiple skills can have the same priority.
Settings for this tab can be quite simple and straight forward, or they can be quite confusing. Let's look at a few examples of simple settings. If there is a skill that you want to bring to a fixed amount, that value can be entered into the third input box (+) This is useful for Health and Stamina, which values don't necessarily depend on your character's level.
If you wanted your Health and Stamina to be 200, simply put 200 in the third box for each skill. Leave the first box at 0 and dropdown is not relevant. The priority will determine which skill will get points first. Another simple setting is a goal based on level. For a balanced character, Attack and Defense should generally be 2 times the level and Energy 3 times. Those values should be entered in the first input box, and level should be selected for the multiplier.
If you want to allocate your points in the same manner every time (for example, out of your 5 points at level-up, you want 1 to go to Attack, 1 to Defense, 2 to Energy and 1 to Stamina) then you can use this handy little spreadsheet that was made by Eddie Bear: Skill Point Allocation Spreadsheet
If you want to do the math yourself, you can read this explanation by esaesaesa:
If you have for example 1000 energy and 200 stamina and you are at level 400:
4*level + -600 = energy, priority 1
1*level + -200 = stamina, priority 2
When you ding 401 it would spend:
4*401 - 600 = 1004 energy, so it would go 1004 energy
1*401 - 200 = 201 stamina, so it would go 201 stamina at level 401
When you ding 402 it would spend:
4*402 - 600 = 1008 energy, so it would go 1008 energy
1*402 - 200 = 202 stamina, so it would go 202 stamina at level 402
and so on.
How to determine how big negative numbers you need to enter:
For energy:
4*currentlevel - current energy
4*400 - 1000 = 600, so I would enter -600 on the energy
For stamina:
1*currentlevel - current stamina
1*400 - 200 = 200, so I would enter -200 on the stamina
I tested MWAP support for this:
I put 3.105259094059020459025*level + -2 defense skill
The 3.crap*mylevel would have equaled 1905.000001 skill, I have 1902 skill currently, so MWAP saw this as 1906-2 = 1904 defense skill and it put 1904 in my defense and after that it put on attack ( I have attack on fallback). So it definitely supports negative numbers, It would have put all skill points in defense if it saw -2 as +2 instead.
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© PlayerScripts 2010 | Reproduced with kind permission www.playerscripts.com

